Secret Temple

My first fully rendered piece using Unreal Engine. I was very impressed with the tools and how easy it was to build a convincing and cinematic environment in just a few hours.

The piece itself was inspired by memories of exploring the woods around my neighborhood as a kid with my brother in the late-1980s. I wanted to portray a secret doorway to a forest temple like something from "The Legend of Zelda," which he and I played a ton together.

I composed the score using the iOS synth apps Groovebox, AUM, and Cubasis.

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Cave Run