Enchanted Forest
A foggy, sunrise view of an enchanted forest built in Unreal Engine.
This was a step ahead for me in that I started adding and integrating more of the systems in Unreal to make the environment feel more authentic.
I built a Procedural Content Generation blueprint within Unreal to scatter and arrange all of the 3D foliage assets in the level. Since I was going for a sunrise-within-a-dense-forest look, I added volumetric light rays shining through treetops to add to the atmosphere of the piece. I built a simple Niagara particle system to complete the look of the scene.